I’ve played Mario & Luigi: Superstar Saga so many times, I keep forgetting that video games make me as bad tempered as a goat and as apt to spout obscenities as a small electronic box with buttons that swear when you press them. It’s one of those clever RPGs, the ones that realise that there’s nothing more tedious than wandering around and waiting to be pounced by endless hordes of monsters you can’t see or avoid.
There are two ways to deal with this without ruining the RPG standard; one is to have lots and lots of cheap in-game insect repellent taking up most of your practically endless inventory space, as can be seen in Breath of Fire. The other way is to program in an “auto” option – the option that literally translates as: “You know the drill, game. I’m strong enough to just stand here and take a beating without healing all battle and I’m only ever going to use this one incredibly expensive weapon which I upgrade every time I arrive at a new town or settlement, so there’s no point going through the charade of pretending I’m going to use any magic or special items until my next boss fight. And even then, there are no guarantees.” This is normally accompanied by excessive and anal healing after every ten battles of so, or as soon as the numbers turn red.