Re an earlier post about the flaws with popular survival games like Fallout 3, here is my vision of how survival games should look.
Combat
Players should take and receive more damage per hit so that battles are shorter and require less button mashing. Firearms should be rare and deal as little damage as melee weapons. Everything should be made out of odds and ends: tea trays for shields; ash trays as projectile metal Frisbees for knocking people out; a shard of wood from a broken baseball bat for fixing things, creating leg splints for broken bones, or just used as a weapon in its own right.
Everything should have a damage or defence rating – if your weapon breaks into pieces but you have a cutting board as a shield, you could use it as weapon instead, as scarcity of items might make it the item with the highest damage rating out of everything you’re holding. Enemies have the same pathetic weapons and rarely attack from a distance. Enemies may limp away frantically rather than be killed, or cower and beg for forgiveness – whereupon you can chase them, take their stuff, knock them out, kill them or let them be as you please. This would make the world more characterful.