I’ll be honest, I never got far through Dishonoured. I started it several times, and each time something annoyed me enough not to want to go back to it. Although, probably at least two of those times it was the overlong opening sequence that most put me off. If I have to sit through one more cutscene where I’m supposedly being taken to my execution or life imprisonment, I will despair at the quality of writing originality in the industry.
In my first playthrough, the furthest I got was the distillery. It was the first proper level part of Dishonoured, which is linear but partially open-world, with side-quests. I fannied about for a bit, using my magic to shoot across buildings in the steampunk sort of environment, with mediaeval fears of the plague crossed with Victorian technology, Gothic and Middle-Ages architecture, with French Revolution army costumes (think Les Misérables) among the array of creepy cloaks and masks. It fits together remarkably well, making an eerily atmospheric game.
Once I got into a proper level situation, I started to notice a problem right away. It’s a stealth game in large part, but the stealth options suck. Your most common means of stealthy, non-lethal invasion involved pouncing someone from behind and slowly strangling them. This is extremely slow, and gets dull within about four pounces.