If you don’t mind, I’d like to get to that cave yonder sometime today.
I’d like to know which bright spark game up with introducing stamina restrictions for running. “I know,” he cried. “What people really want is to be unable to move at a decent speed without holding down [or, heavens, tapping] one button constantly. That way they will appreciate it.” And lo, much hand cramp was had by all.
This in turn necessitates building the stamina bar, either by training or by adding it as a special ability. Rather than make people enjoy the later parts of the game more, it makes people dislike the beginning of the game, where they know they will have to put up with pathetically sluggish movement. It makes travelling from points of interest relatively close to each other an absolute chore. In no time at all, we take easy movement for granted.