Fallout 3 alternative play mode: If no one’s going to make my perfect survival game, I’ll make it myself. Here is Fallout 3 equipped with rules to make the game more like survival.
No medicines or clean foods / water
This is the wasteland. Everything is irradiated. You can’t be picking up safe medicines, foods and water. The whole idea of running the risk of getting radiation poisoning the longer you stay out on the field doesn’t work if it’s too easy to avoid radiation poisoning. Thus, Radaway and Rad-X are banned, as are purified water and the“fresh” food that can be found in Rivet City’s science lab. Stimpacks heal you way too much. You can carry stimpacks, but only five, and you can never use them for general healing. This is an antidote to an annoying quirk of the game: concussions.
When you have a crippled head, your screen occasionally goes fuzzy. It’s annoying to have fuzzy vision, so the Stimpacks are for curing concussions so you don’t have to put up with them. Fuzzy vision also means you can be blindsided by a powerful enemy. That’s hardly fair, and it’s not as if the combat is the thing that needs its difficulty increased. Substances wearing off or suffering withdrawal also makes your vision go funny, for the record. There’s nothing to be done about it, unless you choose not to take any substances. That will be hard.